Among Us - Airship Map: Room Size Comparison - A Review

Among Us - Airship Map: Room Size Comparison - A Review

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Introduction

Among Us, the popular social deduction game by InnerSloth, introduced its largest map yet—the Airship—in 2021. With multiple floors, complex vent systems, and sprawling rooms, the Airship offers a fresh challenge for both Crewmates and Impostors. One of the most intriguing aspects of this map is the variation in room sizes, which significantly impacts gameplay.

In this review, we’ll analyze the room sizes on the Airship, comparing them to other maps like The Skeld, MIRA HQ, and Polus. We’ll explore how room dimensions affect strategy, task efficiency, and Impostor tactics.


Why Room Size Matters in Among Us

Room size influences:
Task Completion Speed – Larger rooms may require more travel time.
Sabotage Effectiveness – Some rooms are easier to isolate victims in.
Vent Usage – Bigger rooms may have longer vent paths.
Crewmate Visibility – Smaller rooms make it harder for Impostors to kill unnoticed.

Now, let’s break down the Airship’s rooms and compare them to other maps.


Airship Room Size Breakdown

The Airship is divided into three main floors:

  1. Main Deck (Lower Floor)
  2. Operations (Middle Floor)
  3. Viewing Deck (Upper Floor)

1. Main Deck (Lower Floor) – Largest Rooms

  • Cargo Bay – One of the biggest rooms, making it a prime kill zone.
  • Engine Room – Spacious but with obstacles, slowing down tasks.
  • Vault – A small, enclosed space, risky for Impostors.

Comparison:

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  • Skeld’s Storage is much smaller, making kills riskier.
  • Polus’s Storage is similarly large but less isolated.

2. Operations (Middle Floor) – Mixed Sizes

  • Meeting Room – Medium-sized, often crowded during discussions.
  • Records – Tight space, easy to witness kills.
  • Armory – Small but high-traffic, dangerous for Impostors.

Comparison:

  • MIRA HQ’s Cafeteria is larger but less cluttered.
  • Skeld’s Cafeteria is similarly sized but more open.

3. Viewing Deck (Upper Floor) – Smaller, High-Risk Rooms

  • Cockpit – Small, making kills obvious.
  • Gap Room – Unique with moving platforms, limiting escape options.
  • Electrical – Similar to Skeld’s but with more hiding spots.

Comparison:

  • Polus’s Office is similarly small but less isolated.
  • MIRA HQ’s Reactor is larger but harder to escape from.

How Room Size Affects Gameplay

For Crewmates:

🔹 Larger Rooms = Longer task times, harder to spot kills.
🔹 Smaller Rooms = Faster tasks but higher risk of being caught in a kill.

For Impostors:

🔹 Big Rooms (Cargo Bay, Engine Room) = Better for isolated kills.
🔹 Small Rooms (Vault, Cockpit) = Riskier unless venting out quickly.


Final Verdict: Is the Airship Balanced?

Pros:

  • Diverse room sizes create dynamic gameplay.
  • Larger spaces allow for more strategic kills.
  • Smaller rooms force Impostors to be cautious.

Cons:

  • Some rooms (like Records) are too small for safe kills.
  • Travel time between floors can slow down tasks.

Conclusion

The Airship’s room sizes make it one of the most strategically complex maps in Among Us. While larger rooms benefit Impostors, smaller ones keep them in check. Compared to other maps, the Airship offers a mix of open and tight spaces, making each game unpredictable.

What’s your favorite room on the Airship? Let us know in the comments!


Tags:

AmongUs #AirshipMap #RoomComparison #GamingReview #InnerSloth #ImpostorStrategy #CrewmateTips #SocialDeduction


This article provides an original, detailed review of the Airship map’s room sizes while comparing them to other maps. Let me know if you'd like any modifications! 🚀

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